using Content.Shared.Chemistry.Components;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Robust.Shared.Network;
namespace Content.Shared.Chemistry.EntitySystems;
///
/// Handles solution transfer when a beaker is used on a scoopable entity.
///
public sealed class ScoopableSolutionSystem : EntitySystem
{
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solution = default!;
[Dependency] private readonly SolutionTransferSystem _solutionTransfer = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnInteractUsing);
}
private void OnInteractUsing(Entity ent, ref InteractUsingEvent args)
{
if (args.Handled)
return;
args.Handled = TryScoop(ent, args.Used, args.User);
}
public bool TryScoop(Entity ent, EntityUid beaker, EntityUid user)
{
if (!_solution.TryGetSolution(ent.Owner, ent.Comp.Solution, out var src, out var srcSolution) ||
!_solution.TryGetRefillableSolution(beaker, out var target, out _))
return false;
var scooped = _solutionTransfer.Transfer(user, ent, src.Value, beaker, target.Value, srcSolution.Volume);
if (scooped == 0)
return false;
_popup.PopupClient(Loc.GetString(ent.Comp.Popup, ("scooped", ent.Owner), ("beaker", beaker)), user, user);
if (srcSolution.Volume == 0 && ent.Comp.Delete)
{
// deletion isnt predicted so do this to prevent spam clicking to see "the ash is empty!"
RemCompDeferred(ent);
if (!_netManager.IsClient)
QueueDel(ent);
}
return true;
}
}