using Content.Shared.Chemistry.Components; using Content.Shared.Interaction; using Content.Shared.Popups; using Robust.Shared.Network; namespace Content.Shared.Chemistry.EntitySystems; /// /// Handles solution transfer when a beaker is used on a scoopable entity. /// public sealed class ScoopableSolutionSystem : EntitySystem { [Dependency] private readonly INetManager _netManager = default!; [Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly SharedSolutionContainerSystem _solution = default!; [Dependency] private readonly SolutionTransferSystem _solutionTransfer = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnInteractUsing); } private void OnInteractUsing(Entity ent, ref InteractUsingEvent args) { if (args.Handled) return; args.Handled = TryScoop(ent, args.Used, args.User); } public bool TryScoop(Entity ent, EntityUid beaker, EntityUid user) { if (!_solution.TryGetSolution(ent.Owner, ent.Comp.Solution, out var src, out var srcSolution) || !_solution.TryGetRefillableSolution(beaker, out var target, out _)) return false; var scooped = _solutionTransfer.Transfer(user, ent, src.Value, beaker, target.Value, srcSolution.Volume); if (scooped == 0) return false; _popup.PopupClient(Loc.GetString(ent.Comp.Popup, ("scooped", ent.Owner), ("beaker", beaker)), user, user); if (srcSolution.Volume == 0 && ent.Comp.Delete) { // deletion isnt predicted so do this to prevent spam clicking to see "the ash is empty!" RemCompDeferred(ent); if (!_netManager.IsClient) QueueDel(ent); } return true; } }