using Content.Shared.Containers.ItemSlots;
using Robust.Shared.GameStates;
namespace Content.Shared.CartridgeLoader;
[RegisterComponent, NetworkedComponent]
public sealed partial class CartridgeLoaderComponent : Component
{
public const string CartridgeSlotId = "Cartridge-Slot";
[DataField]
public ItemSlot CartridgeSlot = new();
///
/// List of programs that come preinstalled with this cartridge loader
///
[DataField("preinstalled")] // TODO remove this and use container fill.
public List PreinstalledPrograms = new();
///
/// The currently running program that has its ui showing
///
[ViewVariables(VVAccess.ReadWrite)]
public EntityUid? ActiveProgram = default;
///
/// The list of programs running in the background, listening to certain events
///
[ViewVariables]
public readonly List BackgroundPrograms = new();
///
/// The maximum amount of programs that can be installed on the cartridge loader entity
///
[DataField]
public int DiskSpace = 8;
///
/// Controls whether the cartridge loader will play notifications if it supports it at all
/// TODO: Add an option for this to the PDA
///
[DataField]
public bool NotificationsEnabled = true;
[DataField(required: true)]
public Enum UiKey = default!;
}