using Content.Shared.Cargo.Prototypes;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Content.Shared.Radio;
using Robust.Shared.Prototypes;
namespace Content.Shared.Cargo.Components;
///
/// Handles sending order requests to cargo. Doesn't handle orders themselves via shuttle or telepads.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class CargoOrderConsoleComponent : Component
{
[DataField("soundError")]
public SoundSpecifier ErrorSound =
new SoundPathSpecifier("/Audio/Effects/Cargo/buzz_sigh.ogg");
[DataField("soundConfirm")]
public SoundSpecifier ConfirmSound = new SoundPathSpecifier("/Audio/Effects/Cargo/ping.ogg");
///
/// All of the s that are supported.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public List AllowedGroups = new() { "market" };
///
/// Radio channel on which order approval announcements are transmitted
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public ProtoId AnnouncementChannel = "Common";
}