using Robust.Shared.Configuration; namespace Content.Shared.CCVar; public sealed partial class CCVars { /// /// When a mob is walking should its X / Y movement be relative to its parent (true) or the map (false). /// public static readonly CVarDef RelativeMovement = CVarDef.Create("physics.relative_movement", true, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER); public static readonly CVarDef TileFrictionModifier = CVarDef.Create("physics.tile_friction", 40.0f, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER); public static readonly CVarDef StopSpeed = CVarDef.Create("physics.stop_speed", 0.1f, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER); /// /// Whether mobs can push objects like lockers. /// /// /// Technically client doesn't need to know about it but this may prevent a bug in the distant future so it stays. /// public static readonly CVarDef MobPushing = CVarDef.Create("physics.mob_pushing", false, CVar.REPLICATED | CVar.SERVER); }