using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Actions;
[NetworkedComponent]
[RegisterComponent]
[Access(typeof(SharedActionsSystem))]
public sealed partial class ActionsComponent : Component
{
///
/// List of actions currently granted to this entity.
/// On the client, this may contain a mixture of client-side and networked entities.
///
[DataField] public HashSet Actions = new();
}
[Serializable, NetSerializable]
public sealed class ActionsComponentState : ComponentState
{
public readonly HashSet Actions;
public ActionsComponentState(HashSet actions)
{
Actions = actions;
}
}
///
/// Determines how the action icon appears in the hotbar for item actions.
///
public enum ItemActionIconStyle : byte
{
///
/// The default - The item icon will be big with a small action icon in the corner
///
BigItem,
///
/// The action icon will be big with a small item icon in the corner
///
BigAction,
///
/// BigAction but no item icon will be shown in the corner.
///
NoItem
}