using Content.Shared.Actions;
using Robust.Shared.Prototypes;
namespace Content.Shared.Abilities.Goliath;
public sealed partial class GoliathSummonTentacleAction : EntityWorldTargetActionEvent
{
///
/// The ID of the entity that is spawned.
///
[DataField]
public EntProtoId EntityId = "EffectGoliathTentacleSpawn";
///
/// Directions determining where the entities will spawn.
///
[DataField]
public List OffsetDirections = new()
{
Direction.North,
Direction.South,
Direction.East,
Direction.West,
};
///
/// How many entities will spawn beyond the original one at the target location?
///
[DataField]
public int ExtraSpawns = 3;
};