using Robust.Shared.Audio; namespace Content.Server.Xenoarchaeology.Equipment.Components; /// /// This is used for tracking artifacts that are currently /// being scanned by /// [RegisterComponent] public sealed partial class ActiveScannedArtifactComponent : Component { /// /// The scanner that is scanning this artifact /// [ViewVariables] public EntityUid Scanner; /// /// The sound that plays when the scan fails /// public readonly SoundSpecifier ScanFailureSound = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg"); }