using Robust.Shared.Audio;
namespace Content.Server.Xenoarchaeology.Equipment.Components;
///
/// This is used for tracking artifacts that are currently
/// being scanned by
///
[RegisterComponent]
public sealed partial class ActiveScannedArtifactComponent : Component
{
///
/// The scanner that is scanning this artifact
///
[ViewVariables]
public EntityUid Scanner;
///
/// The sound that plays when the scan fails
///
public readonly SoundSpecifier ScanFailureSound = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg");
}