using Content.Shared.Tag;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Weapons.Melee.Balloon;
///
/// This is used for weapons that pop balloons on attack.
///
[RegisterComponent]
public sealed partial class BalloonPopperComponent : Component
{
///
/// The tag that marks something as a balloon.
///
[DataField("balloonTag", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string BalloonTag = "Balloon";
///
/// The sound played when a balloon is popped.
///
[DataField("popSound")]
public SoundSpecifier PopSound = new SoundPathSpecifier("/Audio/Effects/balloon-pop.ogg");
}