namespace Content.Server.Warps
{
///
/// Allows ghosts etc to warp to this entity by name.
///
[RegisterComponent]
public sealed partial class WarpPointComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField]
public string? Location;
///
/// If true, ghosts warping to this entity will begin following it.
///
[DataField]
public bool Follow;
}
}