using Content.Shared.Administration.Logs; using Content.Shared.Database; using Content.Shared.Ghost; using Content.Shared.Mind.Components; using Content.Shared.Teleportation.Systems; using Robust.Shared.Map; namespace Content.Server.Teleportation; public sealed class PortalSystem : SharedPortalSystem { [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!; // TODO Move to shared protected override void LogTeleport(EntityUid portal, EntityUid subject, EntityCoordinates source, EntityCoordinates target) { if (HasComp(subject) && !HasComp(subject)) _adminLogger.Add(LogType.Teleport, LogImpact.Low, $"{ToPrettyString(subject):player} teleported via {ToPrettyString(portal)} from {source} to {target}"); } }