using Content.Shared.Humanoid; using Content.Shared.Store; using Content.Shared.Humanoid.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set; using Content.Shared.Mind; namespace Content.Server.Store.Conditions; /// /// Allows a store entry to be filtered out based on the user's species. /// Supports both blacklists and whitelists. /// public sealed partial class BuyerSpeciesCondition : ListingCondition { /// /// A whitelist of species that can purchase this listing. /// [DataField("whitelist", customTypeSerializer: typeof(PrototypeIdHashSetSerializer))] public HashSet? Whitelist; /// /// A blacklist of species that cannot purchase this listing. /// [DataField("blacklist", customTypeSerializer: typeof(PrototypeIdHashSetSerializer))] public HashSet? Blacklist; public override bool Condition(ListingConditionArgs args) { var ent = args.EntityManager; if (!ent.TryGetComponent(args.Buyer, out var mind)) return true; // needed to obtain body entityuid to check for humanoid appearance if (!ent.TryGetComponent(mind.OwnedEntity, out var appearance)) return true; // inanimate or non-humanoid entities should be handled elsewhere, main example being surplus crates if (Blacklist != null) { if (Blacklist.Contains(appearance.Species)) return false; } if (Whitelist != null) { if (!Whitelist.Contains(appearance.Species)) return false; } return true; } }