using System.Linq;
using System.Numerics;
using Content.Server.Shuttles.Components;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Physics.Components;
namespace Content.Server.Shuttles.Systems;
public sealed partial class DockingSystem
{
/*
* Handles the shuttle side of FTL docking.
*/
private const int DockRoundingDigits = 2;
public Angle GetAngle(EntityUid uid, TransformComponent xform, EntityUid targetUid, TransformComponent targetXform)
{
var (shuttlePos, shuttleRot) = _transform.GetWorldPositionRotation(xform);
var (targetPos, targetRot) = _transform.GetWorldPositionRotation(targetXform);
var shuttleCOM = Robust.Shared.Physics.Transform.Mul(new Transform(shuttlePos, shuttleRot),
_physicsQuery.GetComponent(uid).LocalCenter);
var targetCOM = Robust.Shared.Physics.Transform.Mul(new Transform(targetPos, targetRot),
_physicsQuery.GetComponent(targetUid).LocalCenter);
var mapDiff = shuttleCOM - targetCOM;
var angle = mapDiff.ToWorldAngle();
angle -= targetRot;
return angle;
}
///
/// Checks if 2 docks can be connected by moving the shuttle directly onto docks.
///
private bool CanDock(
DockingComponent shuttleDock,
TransformComponent shuttleDockXform,
DockingComponent gridDock,
TransformComponent gridDockXform,
Box2 shuttleAABB,
Angle targetGridRotation,
FixturesComponent shuttleFixtures,
Entity gridEntity,
bool isMap,
out Matrix3x2 matty,
out Box2 shuttleDockedAABB,
out Angle gridRotation)
{
shuttleDockedAABB = Box2.UnitCentered;
gridRotation = Angle.Zero;
matty = Matrix3x2.Identity;
if (shuttleDock.Docked ||
gridDock.Docked ||
!shuttleDockXform.Anchored ||
!gridDockXform.Anchored)
{
return false;
}
// First, get the station dock's position relative to the shuttle, this is where we rotate it around
var stationDockPos = shuttleDockXform.LocalPosition +
shuttleDockXform.LocalRotation.RotateVec(new Vector2(0f, -1f));
// Need to invert the grid's angle.
var shuttleDockAngle = shuttleDockXform.LocalRotation;
var gridDockAngle = gridDockXform.LocalRotation.Opposite();
var offsetAngle = gridDockAngle - shuttleDockAngle;
var stationDockMatrix = Matrix3Helpers.CreateInverseTransform(stationDockPos, shuttleDockAngle);
var gridXformMatrix = Matrix3Helpers.CreateTransform(gridDockXform.LocalPosition, gridDockAngle);
matty = Matrix3x2.Multiply(stationDockMatrix, gridXformMatrix);
if (!ValidSpawn(gridEntity, matty, offsetAngle, shuttleFixtures, isMap))
return false;
shuttleDockedAABB = matty.TransformBox(shuttleAABB);
gridRotation = (targetGridRotation + offsetAngle).Reduced();
return true;
}
///
/// Gets docking config between 2 specific docks.
///
public DockingConfig? GetDockingConfig(
EntityUid shuttleUid,
EntityUid targetGrid,
EntityUid shuttleDockUid,
DockingComponent shuttleDock,
EntityUid gridDockUid,
DockingComponent gridDock)
{
var shuttleDocks = new List>(1)
{
(shuttleDockUid, shuttleDock)
};
var gridDocks = new List>(1)
{
(gridDockUid, gridDock)
};
return GetDockingConfigPrivate(shuttleUid, targetGrid, shuttleDocks, gridDocks);
}
///
/// Tries to get a valid docking configuration for the shuttle to the target grid.
///
/// Priority docking tag to prefer, e.g. for emergency shuttle
public DockingConfig? GetDockingConfig(EntityUid shuttleUid, EntityUid targetGrid, string? priorityTag = null)
{
var gridDocks = GetDocks(targetGrid);
var shuttleDocks = GetDocks(shuttleUid);
return GetDockingConfigPrivate(shuttleUid, targetGrid, shuttleDocks, gridDocks, priorityTag);
}
///
/// Tries to get a docking config at the specified coordinates and angle.
///
public DockingConfig? GetDockingConfigAt(EntityUid shuttleUid,
EntityUid targetGrid,
EntityCoordinates coordinates,
Angle angle)
{
var gridDocks = GetDocks(targetGrid);
var shuttleDocks = GetDocks(shuttleUid);
var configs = GetDockingConfigs(shuttleUid, targetGrid, shuttleDocks, gridDocks);
foreach (var config in configs)
{
if (config.Coordinates.Equals(coordinates) && config.Angle.EqualsApprox(angle, 0.15))
{
return config;
}
}
return null;
}
///
/// Gets all docking configs between the 2 grids.
///
private List GetDockingConfigs(
EntityUid shuttleUid,
EntityUid targetGrid,
List> shuttleDocks,
List> gridDocks)
{
var validDockConfigs = new List();
if (gridDocks.Count <= 0)
return validDockConfigs;
var targetGridGrid = _gridQuery.GetComponent(targetGrid);
var targetGridXform = _xformQuery.GetComponent(targetGrid);
var targetGridAngle = _transform.GetWorldRotation(targetGridXform).Reduced();
var shuttleFixturesComp = Comp(shuttleUid);
var shuttleAABB = _gridQuery.GetComponent(shuttleUid).LocalAABB;
var isMap = HasComp(targetGrid);
var grids = new List>();
if (shuttleDocks.Count > 0)
{
// We'll try all combinations of shuttle docks and see which one is most suitable
foreach (var (dockUid, shuttleDock) in shuttleDocks)
{
var shuttleDockXform = _xformQuery.GetComponent(dockUid);
foreach (var (gridDockUid, gridDock) in gridDocks)
{
var gridXform = _xformQuery.GetComponent(gridDockUid);
if (!CanDock(
shuttleDock, shuttleDockXform,
gridDock, gridXform,
shuttleAABB,
targetGridAngle,
shuttleFixturesComp,
(targetGrid, targetGridGrid),
isMap,
out var matty,
out var dockedAABB,
out var targetAngle))
{
continue;
}
// Can't just use the AABB as we want to get bounds as tight as possible.
var gridPosition = new EntityCoordinates(targetGrid, Vector2.Transform(Vector2.Zero, matty));
var spawnPosition = new EntityCoordinates(targetGridXform.MapUid!.Value, _transform.ToMapCoordinates(gridPosition).Position);
// TODO: use tight bounds
var dockedBounds = new Box2Rotated(shuttleAABB.Translated(spawnPosition.Position), targetAngle, spawnPosition.Position);
// Check if there's no intersecting grids (AKA oh god it's docking at cargo).
grids.Clear();
_mapManager.FindGridsIntersecting(targetGridXform.MapID, dockedBounds, ref grids, includeMap: false);
if (grids.Any(o => o.Owner != targetGrid && o.Owner != targetGridXform.MapUid))
{
continue;
}
// Alright well the spawn is valid now to check how many we can connect
// Get the matrix for each shuttle dock and test it against the grid docks to see
// if the connected position / direction matches.
var dockedPorts = new List<(EntityUid DockAUid, EntityUid DockBUid, DockingComponent DockA, DockingComponent DockB)>()
{
(dockUid, gridDockUid, shuttleDock, gridDock),
};
dockedAABB = dockedAABB.Rounded(DockRoundingDigits);
foreach (var (otherUid, other) in shuttleDocks)
{
if (other == shuttleDock)
continue;
foreach (var (otherGridUid, otherGrid) in gridDocks)
{
if (otherGrid == gridDock)
continue;
if (!CanDock(
other,
_xformQuery.GetComponent(otherUid),
otherGrid,
_xformQuery.GetComponent(otherGridUid),
shuttleAABB,
targetGridAngle,
shuttleFixturesComp,
(targetGrid, targetGridGrid),
isMap,
out _,
out var otherdockedAABB,
out var otherTargetAngle))
{
continue;
}
otherdockedAABB = otherdockedAABB.Rounded(DockRoundingDigits);
// Different setup.
if (!targetAngle.Equals(otherTargetAngle) ||
!dockedAABB.Equals(otherdockedAABB))
{
continue;
}
dockedPorts.Add((otherUid, otherGridUid, other, otherGrid));
}
}
validDockConfigs.Add(new DockingConfig()
{
Docks = dockedPorts,
Coordinates = gridPosition,
Area = dockedAABB,
Angle = targetAngle,
});
}
}
}
return validDockConfigs;
}
private DockingConfig? GetDockingConfigPrivate(
EntityUid shuttleUid,
EntityUid targetGrid,
List> shuttleDocks,
List> gridDocks,
string? priorityTag = null)
{
var validDockConfigs = GetDockingConfigs(shuttleUid, targetGrid, shuttleDocks, gridDocks);
if (validDockConfigs.Count <= 0)
return null;
var targetGridAngle = _transform.GetWorldRotation(targetGrid).Reduced();
// Prioritise by priority docks, then by maximum connected ports, then by most similar angle.
validDockConfigs = validDockConfigs
.OrderByDescending(x => IsConfigPriority(x, priorityTag))
.ThenByDescending(x => x.Docks.Count)
.ThenBy(x => Math.Abs(Angle.ShortestDistance(x.Angle.Reduced(), targetGridAngle).Theta)).ToList();
var location = validDockConfigs.First();
location.TargetGrid = targetGrid;
// TODO: Ideally do a hyperspace warpin, just have it run on like a 10 second timer.
return location;
}
public bool IsConfigPriority(DockingConfig config, string? priorityTag)
{
return config.Docks.Any(docks =>
TryComp(docks.DockBUid, out var priority)
&& priority.Tag?.Equals(priorityTag) == true);
}
///
/// Checks whether the shuttle can warp to the specified position.
///
private bool ValidSpawn(Entity gridEntity, Matrix3x2 matty, Angle angle, FixturesComponent shuttleFixturesComp, bool isMap)
{
var transform = new Transform(Vector2.Transform(Vector2.Zero, matty), angle);
// Because some docking bounds are tight af need to check each chunk individually
foreach (var fix in shuttleFixturesComp.Fixtures.Values)
{
var polyShape = (PolygonShape)fix.Shape;
var aabb = polyShape.ComputeAABB(transform, 0);
aabb = aabb.Enlarged(-0.01f);
// If it's a map check no hard collidable anchored entities overlap
if (isMap)
{
var localTiles = _mapSystem.GetLocalTilesEnumerator(gridEntity.Owner, gridEntity.Comp, aabb);
while (localTiles.MoveNext(out var tile))
{
var anchoredEnumerator = _mapSystem.GetAnchoredEntitiesEnumerator(gridEntity.Owner, gridEntity.Comp, tile.GridIndices);
while (anchoredEnumerator.MoveNext(out var anc))
{
if (!_physicsQuery.TryGetComponent(anc, out var physics) ||
!physics.CanCollide ||
!physics.Hard)
{
continue;
}
return false;
}
}
}
// If it's not a map check it doesn't overlap the grid.
else
{
if (_mapSystem.GetLocalTilesIntersecting(gridEntity.Owner, gridEntity.Comp, aabb).Any())
return false;
}
}
return true;
}
public List> GetDocks(EntityUid uid)
{
_dockingSet.Clear();
_lookup.GetChildEntities(uid, _dockingSet);
return _dockingSet.ToList();
}
}