using Content.Server.Administration;
using Content.Server.Shuttles.Systems;
using Content.Shared.Administration;
using Robust.Shared.Console;
namespace Content.Server.Shuttles.Commands;
///
/// Delays the round from ending via the shuttle call. Can still be ended via other means.
///
[AdminCommand(AdminFlags.Fun)]
public sealed class DelayRoundEndCommand : IConsoleCommand
{
[Dependency] private readonly IEntitySystemManager _sysManager = default!;
public string Command => "delayroundend";
public string Description => Loc.GetString("emergency-shuttle-command-round-desc");
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var system = _sysManager.GetEntitySystem();
if (system.DelayEmergencyRoundEnd())
{
shell.WriteLine(Loc.GetString("emergency-shuttle-command-round-yes"));
}
else
{
shell.WriteLine(Loc.GetString("emergency-shuttle-command-round-no"));
}
}
}