using System.Threading.Tasks;
using Content.Shared.Procedural;
using Content.Shared.Procedural.DungeonGenerators;
using Content.Shared.Procedural.PostGeneration;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Server.Procedural.DungeonJob;
public sealed partial class DungeonJob
{
///
///
///
private async Task GenerateTileReplacementDunGen(ReplaceTileDunGen gen, DungeonData data, HashSet reservedTiles, Random random)
{
var tiles = _maps.GetAllTilesEnumerator(_gridUid, _grid);
var replacements = new List<(Vector2i Index, Tile Tile)>();
var reserved = new HashSet();
while (tiles.MoveNext(out var tileRef))
{
var node = tileRef.Value.GridIndices;
if (reservedTiles.Contains(node))
continue;
foreach (var layer in gen.Layers)
{
var value = layer.Noise.GetNoise(node.X, node.Y);
if (value < layer.Threshold)
continue;
Tile tile;
if (random.Prob(gen.VariantWeight))
{
tile = _tileDefManager.GetVariantTile(_prototype.Index(layer.Tile), random);
}
else
{
tile = new Tile(_prototype.Index(layer.Tile).TileId);
}
replacements.Add((node, tile));
reserved.Add(node);
break;
}
await SuspendDungeon();
}
_maps.SetTiles(_gridUid, _grid, replacements);
return new Dungeon(new List()
{
new DungeonRoom(reserved, _position, Box2i.Empty, new HashSet()),
});
}
}