using Content.Server.Ninja.Events;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Ninja.Components;
using Content.Shared.Ninja.Systems;
using Content.Shared.Popups;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
namespace Content.Server.Ninja.Systems;
///
/// Handles the doafter and power transfer when draining.
///
public sealed class BatteryDrainerSystem : SharedBatteryDrainerSystem
{
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnBeforeInteractHand);
SubscribeLocalEvent(OnBatteryChanged);
}
///
/// Start do after for draining a power source.
/// Can't predict PNBC existing so only done on server.
///
private void OnBeforeInteractHand(Entity ent, ref BeforeInteractHandEvent args)
{
var (uid, comp) = ent;
var target = args.Target;
if (args.Handled || comp.BatteryUid is not {} battery || !HasComp(target))
return;
// handles even if battery is full so you can actually see the poup
args.Handled = true;
if (_battery.IsFull(battery))
{
_popup.PopupEntity(Loc.GetString("battery-drainer-full"), uid, uid, PopupType.Medium);
return;
}
var doAfterArgs = new DoAfterArgs(EntityManager, uid, comp.DrainTime, new DrainDoAfterEvent(), target: target, eventTarget: uid)
{
MovementThreshold = 0.5f,
BreakOnMove = true,
CancelDuplicate = false,
AttemptFrequency = AttemptFrequency.StartAndEnd
};
_doAfter.TryStartDoAfter(doAfterArgs);
}
private void OnBatteryChanged(Entity ent, ref NinjaBatteryChangedEvent args)
{
SetBattery((ent, ent.Comp), args.Battery);
}
///
protected override void OnDoAfterAttempt(Entity ent, ref DoAfterAttemptEvent args)
{
base.OnDoAfterAttempt(ent, ref args);
if (ent.Comp.BatteryUid is not {} battery || _battery.IsFull(battery))
args.Cancel();
}
///
protected override bool TryDrainPower(Entity ent, EntityUid target)
{
var (uid, comp) = ent;
if (comp.BatteryUid == null || !TryComp(comp.BatteryUid.Value, out var battery))
return false;
if (!TryComp(target, out var targetBattery) || !TryComp(target, out var pnb))
return false;
if (MathHelper.CloseToPercent(targetBattery.CurrentCharge, 0))
{
_popup.PopupEntity(Loc.GetString("battery-drainer-empty", ("battery", target)), uid, uid, PopupType.Medium);
return false;
}
var available = targetBattery.CurrentCharge;
var required = battery.MaxCharge - battery.CurrentCharge;
// higher tier storages can charge more
var maxDrained = pnb.MaxSupply * comp.DrainTime;
var input = Math.Min(Math.Min(available, required / comp.DrainEfficiency), maxDrained);
if (!_battery.TryUseCharge(target, input, targetBattery))
return false;
var output = input * comp.DrainEfficiency;
_battery.SetCharge(comp.BatteryUid.Value, battery.CurrentCharge + output, battery);
// TODO: create effect message or something
Spawn("EffectSparks", Transform(target).Coordinates);
_audio.PlayPvs(comp.SparkSound, target);
_popup.PopupEntity(Loc.GetString("battery-drainer-success", ("battery", target)), uid, uid);
// repeat the doafter until battery is full
return !_battery.IsFull(ent, battery);
}
}