using Content.Shared.Maps;
using Robust.Server.Console;
using Robust.Shared.Utility;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
namespace Content.Server.Maps;
///
public sealed class GridDraggingSystem : SharedGridDraggingSystem
{
[Dependency] private readonly IConGroupController _admin = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
private readonly HashSet _draggers = new();
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent(OnRequestDrag);
SubscribeNetworkEvent(OnRequestVelocity);
}
public bool IsEnabled(ICommonSession session) => _draggers.Contains(session);
public void Toggle(ICommonSession session)
{
if (session is not { } pSession)
return;
DebugTools.Assert(_admin.CanCommand(pSession, CommandName));
// Weird but it's a toggle
if (_draggers.Add(session))
{
}
else
{
_draggers.Remove(session);
}
RaiseNetworkEvent(new GridDragToggleMessage()
{
Enabled = _draggers.Contains(session),
}, session.Channel);
}
private void OnRequestVelocity(GridDragVelocityRequest ev, EntitySessionEventArgs args)
{
var grid = GetEntity(ev.Grid);
if (args.SenderSession is not { } playerSession ||
!_admin.CanCommand(playerSession, CommandName) ||
!Exists(grid) ||
Deleted(grid))
{
return;
}
var gridBody = Comp(grid);
_physics.SetLinearVelocity(grid, ev.LinearVelocity, body: gridBody);
_physics.SetAngularVelocity(grid, 0f, body: gridBody);
}
private void OnRequestDrag(GridDragRequestPosition msg, EntitySessionEventArgs args)
{
var grid = GetEntity(msg.Grid);
if (args.SenderSession is not { } playerSession ||
!_admin.CanCommand(playerSession, CommandName) ||
!Exists(grid) ||
Deleted(grid))
{
return;
}
_transformSystem.SetWorldPosition(grid, msg.WorldPosition);
}
}