using Content.Shared.Humanoid.Prototypes; using Robust.Shared.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Server.Humanoid.Components; /// /// This is added to a marker entity in order to spawn a randomized /// humanoid ingame. /// [RegisterComponent, EntityCategory("Spawner")] public sealed partial class RandomHumanoidSpawnerComponent : Component { [DataField("settings", customTypeSerializer: typeof(PrototypeIdSerializer))] public string? SettingsPrototypeId; }