using Content.Server.Administration.Logs;
using Content.Server.Hands.Systems;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Whitelist;
using Robust.Server.Audio;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Holiday.Christmas;
///
/// This handles granting players their gift.
///
public sealed class RandomGiftSystem : EntitySystem
{
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly HandsSystem _hands = default!;
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
private readonly List _possibleGiftsSafe = new();
private readonly List _possibleGiftsUnsafe = new();
///
public override void Initialize()
{
SubscribeLocalEvent(OnPrototypesReloaded);
SubscribeLocalEvent(OnGiftMapInit);
SubscribeLocalEvent(OnUseInHand);
SubscribeLocalEvent(OnExamined);
BuildIndex();
}
private void OnExamined(EntityUid uid, RandomGiftComponent component, ExaminedEvent args)
{
if (_whitelistSystem.IsWhitelistFail(component.ContentsViewers, args.Examiner) || component.SelectedEntity is null)
return;
var name = _prototype.Index(component.SelectedEntity).Name;
args.PushText(Loc.GetString("gift-packin-contains", ("name", name)));
}
private void OnUseInHand(EntityUid uid, RandomGiftComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
if (component.SelectedEntity is null)
return;
var coords = Transform(args.User).Coordinates;
var handsEnt = Spawn(component.SelectedEntity, coords);
_adminLogger.Add(LogType.EntitySpawn, LogImpact.Low, $"{ToPrettyString(args.User)} used {ToPrettyString(uid)} which spawned {ToPrettyString(handsEnt)}");
if (component.Wrapper is not null)
Spawn(component.Wrapper, coords);
_audio.PlayPvs(component.Sound, args.User);
// Don't delete the entity in the event bus, so we queue it for deletion.
// We need the free hand for the new item, so we send it to nullspace.
_transform.DetachEntity(uid, Transform(uid));
QueueDel(uid);
_hands.PickupOrDrop(args.User, handsEnt);
args.Handled = true;
}
private void OnGiftMapInit(EntityUid uid, RandomGiftComponent component, MapInitEvent args)
{
if (component.InsaneMode)
component.SelectedEntity = _random.Pick(_possibleGiftsUnsafe);
else
component.SelectedEntity = _random.Pick(_possibleGiftsSafe);
}
private void OnPrototypesReloaded(PrototypesReloadedEventArgs obj)
{
if (obj.WasModified())
BuildIndex();
}
private void BuildIndex()
{
_possibleGiftsSafe.Clear();
_possibleGiftsUnsafe.Clear();
var itemCompName = _componentFactory.GetComponentName(typeof(ItemComponent));
var mapGridCompName = _componentFactory.GetComponentName(typeof(MapGridComponent));
var physicsCompName = _componentFactory.GetComponentName(typeof(PhysicsComponent));
foreach (var proto in _prototype.EnumeratePrototypes())
{
if (proto.Abstract || proto.HideSpawnMenu || proto.Components.ContainsKey(mapGridCompName) || !proto.Components.ContainsKey(physicsCompName))
continue;
_possibleGiftsUnsafe.Add(proto.ID);
if (!proto.Components.ContainsKey(itemCompName))
continue;
_possibleGiftsSafe.Add(proto.ID);
}
}
}