using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Holiday.Christmas;
///
/// This is used for gifts with COMPLETELY random things.
///
[RegisterComponent, Access(typeof(RandomGiftSystem))]
public sealed partial class RandomGiftComponent : Component
{
///
/// The wrapper entity to spawn when unwrapping the gift.
///
[DataField("wrapper", required: true, customTypeSerializer: typeof(PrototypeIdSerializer))]
public string? Wrapper;
///
/// A sound to play when the items are spawned. For example, gift boxes being unwrapped.
///
[DataField("sound", required: true)]
public SoundSpecifier? Sound;
///
/// Whether or not the gift should be limited only to actual items.
///
[DataField("insaneMode", required: true), ViewVariables(VVAccess.ReadWrite)]
public bool InsaneMode;
///
/// What entities are allowed to examine this gift to see its contents.
///
[DataField("contentsViewers", required: true)]
public EntityWhitelist ContentsViewers = default!;
///
/// The currently selected entity to give out. Used so contents viewers can see inside.
///
[DataField("selectedEntity"), ViewVariables(VVAccess.ReadWrite)]
public string? SelectedEntity;
}