using Content.Shared.EntityList;
using Content.Shared.Whitelist;
using Robust.Shared.Prototypes;
namespace Content.Server.Gatherable.Components;
[RegisterComponent]
[Access(typeof(GatherableSystem))]
public sealed partial class GatherableComponent : Component
{
///
/// Whitelist for specifying the kind of tools can be used on a resource
/// Supports multiple tags.
///
[DataField(required: true)]
public EntityWhitelist? ToolWhitelist;
///
/// YAML example below
/// (Tag1, Tag2, LootTableID1, LootTableID2 are placeholders for example)
/// --------------------
/// useMappedLoot: true
/// toolWhitelist:
/// tags:
/// - Tag1
/// - Tag2
/// loot:
/// Tag1: LootTableID1
/// Tag2: LootTableID2
///
[DataField]
public Dictionary>? Loot = new();
///
/// Random shift of the appearing entity during gathering
///
[DataField]
public float GatherOffset = 0.3f;
}