using Content.Server.Gateway.Systems;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Utility;
namespace Content.Server.Gateway.Components;
///
/// Controlling gateway that links to other gateway destinations on the server.
///
[RegisterComponent, Access(typeof(GatewaySystem)), AutoGenerateComponentPause]
public sealed partial class GatewayComponent : Component
{
///
/// Whether this destination is shown in the gateway ui.
/// If you are making a gateway for an admeme set this once you are ready for players to select it.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool Enabled;
///
/// Can the gateway be interacted with? If false then only settable via admins / mappers.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool Interactable = true;
///
/// Name as it shows up on the ui of station gateways.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public FormattedMessage Name = new();
///
/// Sound to play when opening the portal.
///
///
/// Originally named PortalSound as it was used for opening and closing.
///
[DataField("portalSound")]
public SoundSpecifier OpenSound = new SoundPathSpecifier("/Audio/Effects/Lightning/lightningbolt.ogg");
///
/// Sound to play when closing the portal.
///
[DataField]
public SoundSpecifier CloseSound = new SoundPathSpecifier("/Audio/Effects/Lightning/lightningbolt.ogg");
///
/// Sound to play when trying to open or close the portal and missing access.
///
[DataField]
public SoundSpecifier AccessDeniedSound = new SoundPathSpecifier("/Audio/Machines/custom_deny.ogg");
///
/// Cooldown between opening portal / closing.
///
[DataField]
public TimeSpan Cooldown = TimeSpan.FromSeconds(30);
///
/// The time at which the portal can next be opened.
///
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoPausedField]
public TimeSpan NextReady;
}