using Content.Server.GameTicking.Rules.VariationPass.Components; using Content.Server.GameTicking.Rules.VariationPass.Components.ReplacementMarkers; namespace Content.Server.GameTicking.Rules.VariationPass; /// /// This handles the ability to replace entities marked with in a variation pass /// public sealed class ReinforcedWallReplaceVariationPassSystem : BaseEntityReplaceVariationPassSystem { }