using Robust.Shared.Prototypes; using Robust.Shared.Utility; namespace Content.Server.GameTicking.Prototypes; /// /// Prototype for a lobby background the game can choose. /// [Prototype] public sealed partial class LobbyBackgroundPrototype : IPrototype { /// [IdDataField] public string ID { get; set; } = default!; /// /// The sprite to use as the background. This should ideally be 1920x1080. /// [DataField("background", required: true)] public ResPath Background = default!; }