using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.GameTicking.Prototypes;
///
/// Prototype for a lobby background the game can choose.
///
[Prototype]
public sealed partial class LobbyBackgroundPrototype : IPrototype
{
///
[IdDataField]
public string ID { get; set; } = default!;
///
/// The sprite to use as the background. This should ideally be 1920x1080.
///
[DataField("background", required: true)]
public ResPath Background = default!;
}