using Content.Server.Administration; using Content.Server.GameTicking.Presets; using Content.Shared.Administration; using Content.Shared.CCVar; using Robust.Shared.Configuration; using Robust.Shared.Console; namespace Content.Server.GameTicking.Commands { [AdminCommand(AdminFlags.Round)] public sealed class GoLobbyCommand : IConsoleCommand { [Dependency] private readonly IEntityManager _e = default!; public string Command => "golobby"; public string Description => "Enables the lobby and restarts the round."; public string Help => $"Usage: {Command} / {Command} "; public void Execute(IConsoleShell shell, string argStr, string[] args) { GamePresetPrototype? preset = null; var presetName = string.Join(" ", args); var ticker = _e.System(); if (args.Length > 0) { if (!ticker.TryFindGamePreset(presetName, out preset)) { shell.WriteLine($"No preset found with name {presetName}"); return; } } var config = IoCManager.Resolve(); config.SetCVar(CCVars.GameLobbyEnabled, true); ticker.RestartRound(); if (preset != null) { ticker.SetGamePreset(preset); } shell.WriteLine($"Enabling the lobby and restarting the round.{(preset == null ? "" : $"\nPreset set to {presetName}")}"); } } }