using Content.Shared.CCVar; namespace Content.Server.Explosion.EntitySystems; public sealed partial class ExplosionSystem { public int MaxIterations { get; private set; } public int MaxArea { get; private set; } public float MaxProcessingTime { get; private set; } public int TilesPerTick { get; private set; } public int ThrowLimit { get; private set; } public bool SleepNodeSys { get; private set; } public bool IncrementalTileBreaking { get; private set; } public int SingleTickAreaLimit { get; private set; } public bool CanCreateVacuum { get; private set; } private void SubscribeCvars() { Subs.CVar(_cfg, CCVars.ExplosionTilesPerTick, value => TilesPerTick = value, true); Subs.CVar(_cfg, CCVars.ExplosionThrowLimit, value => ThrowLimit = value, true); Subs.CVar(_cfg, CCVars.ExplosionSleepNodeSys, value => SleepNodeSys = value, true); Subs.CVar(_cfg, CCVars.ExplosionMaxArea, value => MaxArea = value, true); Subs.CVar(_cfg, CCVars.ExplosionMaxIterations, value => MaxIterations = value, true); Subs.CVar(_cfg, CCVars.ExplosionMaxProcessingTime, value => MaxProcessingTime = value, true); Subs.CVar(_cfg, CCVars.ExplosionIncrementalTileBreaking, value => IncrementalTileBreaking = value, true); Subs.CVar(_cfg, CCVars.ExplosionSingleTickAreaLimit, value => SingleTickAreaLimit = value, true); Subs.CVar(_cfg, CCVars.ExplosionCanCreateVacuum, value => CanCreateVacuum = value, true); } }