namespace Content.Server.Explosion.Components; /// /// Triggers when colliding with another entity. /// [RegisterComponent] public sealed partial class TriggerOnCollideComponent : Component { /// /// The fixture with which to collide. /// [DataField(required: true)] public string FixtureID = string.Empty; /// /// Doesn't trigger if the other colliding fixture is nonhard. /// [DataField] public bool IgnoreOtherNonHard = true; }