using Content.Server.Explosion.EntitySystems; using Robust.Shared.Audio; namespace Content.Server.Explosion.Components; /// /// Will play sound from the attached entity upon a . /// [RegisterComponent] public sealed partial class SoundOnTriggerComponent : Component { [DataField("removeOnTrigger")] public bool RemoveOnTrigger = true; [DataField("sound")] public SoundSpecifier? Sound = new SoundPathSpecifier("/Audio/Effects/Grenades/supermatter_start.ogg"); }