using Content.Shared.Chemistry.Reagent;
using Content.Shared.EntityEffects;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Server.EntityEffects.Effects;
///
/// Default metabolism for drink reagents. Attempts to find a ThirstComponent on the target,
/// and to update it's thirst values.
///
public sealed partial class SatiateThirst : EntityEffect
{
private const float DefaultHydrationFactor = 3.0f;
/// How much thirst is satiated each tick. Not currently tied to
/// rate or anything.
[DataField("factor")]
public float HydrationFactor { get; set; } = DefaultHydrationFactor;
/// Satiate thirst if a ThirstComponent can be found
public override void Effect(EntityEffectBaseArgs args)
{
var uid = args.TargetEntity;
if (args.EntityManager.TryGetComponent(uid, out ThirstComponent? thirst))
args.EntityManager.System().ModifyThirst(uid, thirst, HydrationFactor);
}
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-satiate-thirst", ("chance", Probability), ("relative", HydrationFactor / DefaultHydrationFactor));
}