using Content.Server.Emoting.Systems;
using Content.Shared.Chat.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Emoting.Components;
///
/// Component required for entities to be able to do body emotions (clap, flip, etc).
///
[RegisterComponent]
[Access(typeof(BodyEmotesSystem))]
public sealed partial class BodyEmotesComponent : Component
{
///
/// Emote sounds prototype id for body emotes.
///
[DataField("soundsId", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string? SoundsId;
///
/// Loaded emote sounds prototype used for body emotes.
///
public EmoteSoundsPrototype? Sounds;
}