using Content.Shared.Chemistry.EntitySystems;
using Content.Server.Fluids.EntitySystems;
using Content.Shared.Fluids.Components;
using JetBrains.Annotations;
namespace Content.Server.Destructible.Thresholds.Behaviors
{
[UsedImplicitly]
[DataDefinition]
public sealed partial class SpillBehavior : IThresholdBehavior
{
[DataField]
public string? Solution;
///
/// If there is a SpillableComponent on EntityUidowner use it to create a puddle/smear.
/// Or whatever solution is specified in the behavior itself.
/// If none are available do nothing.
///
/// Entity on which behavior is executed
/// system calling the behavior
///
public void Execute(EntityUid owner, DestructibleSystem system, EntityUid? cause = null)
{
var solutionContainerSystem = system.EntityManager.System();
var spillableSystem = system.EntityManager.System();
var coordinates = system.EntityManager.GetComponent(owner).Coordinates;
if (system.EntityManager.TryGetComponent(owner, out SpillableComponent? spillableComponent) &&
solutionContainerSystem.TryGetSolution(owner, spillableComponent.SolutionName, out _, out var compSolution))
{
spillableSystem.TrySplashSpillAt(owner, coordinates, compSolution, out _, false, user: cause);
}
else if (Solution != null &&
solutionContainerSystem.TryGetSolution(owner, Solution, out _, out var behaviorSolution))
{
spillableSystem.TrySplashSpillAt(owner, coordinates, behaviorSolution, out _, user: cause);
}
}
}
}