using Content.Server.Explosion.Components; using JetBrains.Annotations; namespace Content.Server.Destructible.Thresholds.Behaviors { /// /// This behavior will trigger entities with to go boom. /// [UsedImplicitly] [DataDefinition] public sealed partial class ExplodeBehavior : IThresholdBehavior { public void Execute(EntityUid owner, DestructibleSystem system, EntityUid? cause = null) { system.ExplosionSystem.TriggerExplosive(owner, user:cause); } } }