using Content.Server.VendingMachines;
using Content.Shared.VendingMachines;
namespace Content.Server.Destructible.Thresholds.Behaviors
{
///
/// Throws out a specific amount of random items from a vendor
///
[Serializable]
[DataDefinition]
public sealed partial class EjectVendorItems : IThresholdBehavior
{
///
/// The percent amount of the total inventory that will be ejected.
///
[DataField("percent", required: true)]
public float Percent = 0.25f;
///
/// The maximum amount of vendor items it can eject
/// useful for high-inventory vendors
///
[DataField("max")]
public int Max = 3;
public void Execute(EntityUid owner, DestructibleSystem system, EntityUid? cause = null)
{
if (!system.EntityManager.TryGetComponent(owner, out var vendingcomp) ||
!system.EntityManager.TryGetComponent(owner, out var xform))
return;
var vendingMachineSystem = system.EntityManager.System();
var inventory = vendingMachineSystem.GetAvailableInventory(owner, vendingcomp);
if (inventory.Count <= 0)
return;
var toEject = Math.Min(inventory.Count * Percent, Max);
for (var i = 0; i < toEject; i++)
{
vendingMachineSystem.EjectRandom(owner, throwItem: true, forceEject: true, vendingcomp);
}
}
}
}