using Content.Shared.Damage;
namespace Content.Server.Damage.Components
{
[RegisterComponent]
public sealed partial class DamageOnLandComponent : Component
{
///
/// Should this entity be damaged when it lands regardless of its resistances?
///
[DataField("ignoreResistances")]
[ViewVariables(VVAccess.ReadWrite)]
public bool IgnoreResistances = false;
///
/// How much damage.
///
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
}
}