using System.Linq;
using Content.Server.Administration;
using Content.Server.EUI;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Server.StationRecords;
using Content.Server.StationRecords.Systems;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.CrewManifest;
using Content.Shared.GameTicking;
using Content.Shared.Roles;
using Content.Shared.StationRecords;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.CrewManifest;
public sealed class CrewManifestSystem : EntitySystem
{
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly StationRecordsSystem _recordsSystem = default!;
[Dependency] private readonly EuiManager _euiManager = default!;
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
///
/// Cached crew manifest entries. The alternative is to outright
/// rebuild the crew manifest every time the state is requested:
/// this is inefficient.
///
private readonly Dictionary _cachedEntries = new();
private readonly Dictionary> _openEuis = new();
public override void Initialize()
{
SubscribeLocalEvent(AfterGeneralRecordCreated);
SubscribeLocalEvent(OnRecordModified);
SubscribeLocalEvent(OnRecordRemoved);
SubscribeLocalEvent(OnRoundRestart);
SubscribeNetworkEvent(OnRequestCrewManifest);
SubscribeLocalEvent(OnBoundUiClose);
SubscribeLocalEvent(OpenEuiFromBui);
}
private void OnRoundRestart(RoundRestartCleanupEvent ev)
{
foreach (var (_, euis) in _openEuis)
{
foreach (var (_, eui) in euis)
{
eui.Close();
}
}
_openEuis.Clear();
_cachedEntries.Clear();
}
private void OnRequestCrewManifest(RequestCrewManifestMessage message, EntitySessionEventArgs args)
{
if (args.SenderSession is not { } sessionCast
|| !_configManager.GetCVar(CCVars.CrewManifestWithoutEntity))
{
return;
}
OpenEui(GetEntity(message.Id), sessionCast);
}
// Not a big fan of this one. Rebuilds the crew manifest every time
// somebody spawns in, meaning that at round start, it rebuilds the crew manifest
// wrt the amount of players readied up.
private void AfterGeneralRecordCreated(AfterGeneralRecordCreatedEvent ev)
{
BuildCrewManifest(ev.Key.OriginStation);
UpdateEuis(ev.Key.OriginStation);
}
private void OnRecordModified(RecordModifiedEvent ev)
{
BuildCrewManifest(ev.Key.OriginStation);
UpdateEuis(ev.Key.OriginStation);
}
private void OnRecordRemoved(RecordRemovedEvent ev)
{
BuildCrewManifest(ev.Key.OriginStation);
UpdateEuis(ev.Key.OriginStation);
}
private void OnBoundUiClose(EntityUid uid, CrewManifestViewerComponent component, BoundUIClosedEvent ev)
{
if (!Equals(ev.UiKey, component.OwnerKey))
return;
var owningStation = _stationSystem.GetOwningStation(uid);
if (owningStation == null || !TryComp(ev.Actor, out ActorComponent? actorComp))
{
return;
}
CloseEui(owningStation.Value, actorComp.PlayerSession, uid);
}
///
/// Gets the crew manifest for a given station, along with the name of the station.
///
/// Entity uid of the station.
/// The name and crew manifest entries (unordered) of the station.
public (string name, CrewManifestEntries? entries) GetCrewManifest(EntityUid station)
{
var valid = _cachedEntries.TryGetValue(station, out var manifest);
return (valid ? MetaData(station).EntityName : string.Empty, valid ? manifest : null);
}
private void UpdateEuis(EntityUid station)
{
if (_openEuis.TryGetValue(station, out var euis))
{
foreach (var eui in euis.Values)
{
eui.StateDirty();
}
}
}
private void OpenEuiFromBui(EntityUid uid, CrewManifestViewerComponent component, CrewManifestOpenUiMessage msg)
{
if (!msg.UiKey.Equals(component.OwnerKey))
{
Log.Error(
"{User} tried to open crew manifest from wrong UI: {Key}. Correct owned is {ExpectedKey}",
msg.Actor, msg.UiKey, component.OwnerKey);
return;
}
var owningStation = _stationSystem.GetOwningStation(uid);
if (owningStation == null || !TryComp(msg.Actor, out ActorComponent? actorComp))
{
return;
}
if (!_configManager.GetCVar(CCVars.CrewManifestUnsecure) && component.Unsecure)
{
return;
}
OpenEui(owningStation.Value, actorComp.PlayerSession, uid);
}
///
/// Opens a crew manifest EUI for a given player.
///
/// Station that we're displaying the crew manifest for.
/// The player's session.
/// If this EUI should be 'owned' by an entity.
public void OpenEui(EntityUid station, ICommonSession session, EntityUid? owner = null)
{
if (!HasComp(station))
{
return;
}
if (!_openEuis.TryGetValue(station, out var euis))
{
euis = new();
_openEuis.Add(station, euis);
}
if (euis.ContainsKey(session))
{
return;
}
var eui = new CrewManifestEui(station, owner, this);
euis.Add(session, eui);
_euiManager.OpenEui(eui, session);
eui.StateDirty();
}
///
/// Closes an EUI for a given player.
///
/// Station that we're displaying the crew manifest for.
/// The player's session.
/// The owner of this EUI, if there was one.
public void CloseEui(EntityUid station, ICommonSession session, EntityUid? owner = null)
{
if (!HasComp(station))
{
return;
}
if (!_openEuis.TryGetValue(station, out var euis)
|| !euis.TryGetValue(session, out var eui))
{
return;
}
if (eui.Owner == owner)
{
euis.Remove(session);
eui.Close();
}
if (euis.Count == 0)
{
_openEuis.Remove(station);
}
}
///
/// Builds the crew manifest for a station. Stores it in the cache afterwards.
///
///
private void BuildCrewManifest(EntityUid station)
{
var iter = _recordsSystem.GetRecordsOfType(station);
var entries = new CrewManifestEntries();
var entriesSort = new List<(JobPrototype? job, CrewManifestEntry entry)>();
foreach (var recordObject in iter)
{
var record = recordObject.Item2;
var entry = new CrewManifestEntry(record.Name, record.JobTitle, record.JobIcon, record.JobPrototype);
_prototypeManager.TryIndex(record.JobPrototype, out JobPrototype? job);
entriesSort.Add((job, entry));
}
entriesSort.Sort((a, b) =>
{
var cmp = JobUIComparer.Instance.Compare(a.job, b.job);
if (cmp != 0)
return cmp;
return string.Compare(a.entry.Name, b.entry.Name, StringComparison.CurrentCultureIgnoreCase);
});
entries.Entries = entriesSort.Select(x => x.entry).ToArray();
_cachedEntries[station] = entries;
}
}
[AdminCommand(AdminFlags.Admin)]
public sealed class CrewManifestCommand : IConsoleCommand
{
public string Command => "crewmanifest";
public string Description => "Opens the crew manifest for the given station.";
public string Help => $"Usage: {Command} ";
[Dependency] private readonly IEntityManager _entityManager = default!;
public CrewManifestCommand()
{
IoCManager.InjectDependencies(this);
}
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
{
shell.WriteLine($"Invalid argument count.\n{Help}");
return;
}
if (!NetEntity.TryParse(args[0], out var uidNet) || !_entityManager.TryGetEntity(uidNet, out var uid))
{
shell.WriteLine($"{args[0]} is not a valid entity UID.");
return;
}
if (shell.Player == null || shell.Player is not { } session)
{
shell.WriteLine("You must run this from a client.");
return;
}
var crewManifestSystem = _entityManager.System();
crewManifestSystem.OpenEui(uid.Value, session);
}
public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length != 1)
{
return CompletionResult.Empty;
}
var stations = new List();
var query = _entityManager.EntityQueryEnumerator();
while (query.MoveNext(out var uid, out _))
{
var meta = _entityManager.GetComponent(uid);
stations.Add(new CompletionOption(uid.ToString(), meta.EntityName));
}
return CompletionResult.FromHintOptions(stations, null);
}
}