using Content.Server.Hands.Systems; using Content.Shared.Construction; using Content.Shared.Hands.Components; using JetBrains.Annotations; using Robust.Server.Containers; using Robust.Server.GameObjects; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.Map; namespace Content.Server.Construction.Completions { [UsedImplicitly] [DataDefinition] public sealed partial class EmptyAllContainers : IGraphAction { /// /// Whether or not the user should attempt to pick up the removed entities. /// [DataField] public bool Pickup = false; /// /// Whether or not to empty the container at the user's location. /// [DataField] public bool EmptyAtUser = false; public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager) { if (!entityManager.TryGetComponent(uid, out ContainerManagerComponent? containerManager)) return; var containerSys = entityManager.EntitySysManager.GetEntitySystem(); var handSys = entityManager.EntitySysManager.GetEntitySystem(); var transformSys = entityManager.EntitySysManager.GetEntitySystem(); HandsComponent? hands = null; var pickup = Pickup && entityManager.TryGetComponent(userUid, out hands); foreach (var container in containerManager.GetAllContainers()) { foreach (var ent in containerSys.EmptyContainer(container, true, reparent: !pickup)) { if (EmptyAtUser && userUid is not null) transformSys.DropNextTo(ent, (EntityUid) userUid); if (pickup) handSys.PickupOrDrop(userUid, ent, handsComp: hands); } } } } }