using Content.Server.Hands.Systems;
using Content.Shared.Construction;
using Content.Shared.Hands.Components;
using JetBrains.Annotations;
using Robust.Server.Containers;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.Construction.Completions
{
[UsedImplicitly]
[DataDefinition]
public sealed partial class EmptyAllContainers : IGraphAction
{
///
/// Whether or not the user should attempt to pick up the removed entities.
///
[DataField]
public bool Pickup = false;
///
/// Whether or not to empty the container at the user's location.
///
[DataField]
public bool EmptyAtUser = false;
public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
{
if (!entityManager.TryGetComponent(uid, out ContainerManagerComponent? containerManager))
return;
var containerSys = entityManager.EntitySysManager.GetEntitySystem();
var handSys = entityManager.EntitySysManager.GetEntitySystem();
var transformSys = entityManager.EntitySysManager.GetEntitySystem();
HandsComponent? hands = null;
var pickup = Pickup && entityManager.TryGetComponent(userUid, out hands);
foreach (var container in containerManager.GetAllContainers())
{
foreach (var ent in containerSys.EmptyContainer(container, true, reparent: !pickup))
{
if (EmptyAtUser && userUid is not null)
transformSys.DropNextTo(ent, (EntityUid) userUid);
if (pickup)
handSys.PickupOrDrop(userUid, ent, handsComp: hands);
}
}
}
}
}