using static Content.Shared.Arcade.SharedSpaceVillainArcadeComponent;
namespace Content.Server.Arcade.SpaceVillain;
public sealed partial class SpaceVillainGame
{
///
/// Updates the UI.
///
private void UpdateUi(EntityUid uid, bool metadata = false)
{
_uiSystem.ServerSendUiMessage(uid, SpaceVillainArcadeUiKey.Key, metadata ? GenerateMetaDataMessage() : GenerateUpdateMessage());
}
private void UpdateUi(EntityUid uid, string message1, string message2, bool metadata = false)
{
_latestPlayerActionMessage = message1;
_latestEnemyActionMessage = message2;
UpdateUi(uid, metadata);
}
///
/// Generates a Metadata-message based on the objects values.
///
/// A Metadata-message.
public SpaceVillainArcadeMetaDataUpdateMessage GenerateMetaDataMessage()
{
return new(
PlayerChar.Hp, PlayerChar.Mp,
VillainChar.Hp, VillainChar.Mp,
_latestPlayerActionMessage,
_latestEnemyActionMessage,
Name,
_villainName,
!_running
);
}
///
/// Creates an Update-message based on the objects values.
///
/// An Update-Message.
public SpaceVillainArcadeDataUpdateMessage GenerateUpdateMessage()
{
return new(
PlayerChar.Hp, PlayerChar.Mp,
VillainChar.Hp, VillainChar.Mp,
_latestPlayerActionMessage,
_latestEnemyActionMessage
);
}
}