using Robust.Shared.Map;
namespace Content.Server.Antag.Components;
///
/// Spawns this rule's antags at random tiles on a station using TryGetRandomTile.
/// Requires .
///
[RegisterComponent]
public sealed partial class AntagRandomSpawnComponent : Component
{
///
/// Location that was picked.
///
[DataField]
public EntityCoordinates? Coords;
}