using Content.Server.Explosion.EntitySystems;
using Content.Server.Anomaly.Components;
using Content.Shared.Anomaly.Components;
namespace Content.Server.Anomaly.Effects;
///
/// This handles
///
public sealed class ExplosionAnomalySystem : EntitySystem
{
[Dependency] private readonly ExplosionSystem _boom = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnSupercritical);
}
private void OnSupercritical(EntityUid uid, ExplosionAnomalyComponent component, ref AnomalySupercriticalEvent args)
{
_boom.QueueExplosion(
uid,
component.ExplosionPrototype,
component.TotalIntensity,
component.Dropoff,
component.MaxTileIntensity
);
}
}