using Content.Server.EUI;
using Content.Server.Explosion.EntitySystems;
using Content.Shared.Administration;
using Content.Shared.Eui;
using JetBrains.Annotations;
namespace Content.Server.Administration.UI;
///
/// Admin Eui for spawning and preview-ing explosions
///
[UsedImplicitly]
public sealed class SpawnExplosionEui : BaseEui
{
private readonly ExplosionSystem _explosionSystem;
private readonly ISawmill _sawmill;
public SpawnExplosionEui()
{
_explosionSystem = IoCManager.Resolve().GetEntitySystem();
_sawmill = IoCManager.Resolve().GetSawmill("explosion");
}
public override void HandleMessage(EuiMessageBase msg)
{
base.HandleMessage(msg);
if (msg is not SpawnExplosionEuiMsg.PreviewRequest request)
return;
if (request.TotalIntensity <= 0 || request.IntensitySlope <= 0)
return;
var explosion = _explosionSystem.GenerateExplosionPreview(request);
if (explosion == null)
{
_sawmill.Error("Failed to generate explosion preview.");
return;
}
SendMessage(new SpawnExplosionEuiMsg.PreviewData(explosion, request.IntensitySlope, request.TotalIntensity));
}
}