using Content.Server.Administration.Notes; using Content.Server.Database; using Content.Server.Discord; using Content.Shared.CCVar; using Robust.Server; using Robust.Server.Player; using Robust.Shared.Enums; using Robust.Shared.Configuration; using Robust.Shared.Network; using Robust.Shared.Player; using System.Linq; namespace Content.Server.Administration.Managers; /// /// This manager sends a webhook notification whenever a player with an active /// watchlist joins the server. /// public interface IWatchlistWebhookManager { void Initialize(); void Update(); }