using System.Diagnostics.CodeAnalysis; using Content.Client.Lobby; using Content.Shared.CCVar; using Content.Shared.Players; using Content.Shared.Players.JobWhitelist; using Content.Shared.Players.PlayTimeTracking; using Content.Shared.Preferences; using Content.Shared.Roles; using Robust.Client; using Robust.Client.Player; using Robust.Shared.Configuration; using Robust.Shared.Network; using Robust.Shared.Player; using Robust.Shared.Prototypes; using Robust.Shared.Utility; namespace Content.Client.Players.PlayTimeTracking; public sealed class JobRequirementsManager : ISharedPlaytimeManager { [Dependency] private readonly IBaseClient _client = default!; [Dependency] private readonly IClientNetManager _net = default!; [Dependency] private readonly IConfigurationManager _cfg = default!; [Dependency] private readonly IEntityManager _entManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IPrototypeManager _prototypes = default!; private readonly Dictionary _roles = new(); private readonly List _roleBans = new(); private readonly List _jobWhitelists = new(); private ISawmill _sawmill = default!; public event Action? Updated; public void Initialize() { _sawmill = Logger.GetSawmill("job_requirements"); // Yeah the client manager handles role bans and playtime but the server ones are separate DEAL. _net.RegisterNetMessage(RxRoleBans); _net.RegisterNetMessage(RxPlayTime); _net.RegisterNetMessage(RxJobWhitelist); _client.RunLevelChanged += ClientOnRunLevelChanged; } private void ClientOnRunLevelChanged(object? sender, RunLevelChangedEventArgs e) { if (e.NewLevel == ClientRunLevel.Initialize) { // Reset on disconnect, just in case. _roles.Clear(); _jobWhitelists.Clear(); _roleBans.Clear(); } } private void RxRoleBans(MsgRoleBans message) { _sawmill.Debug($"Received roleban info containing {message.Bans.Count} entries."); _roleBans.Clear(); _roleBans.AddRange(message.Bans); Updated?.Invoke(); } private void RxPlayTime(MsgPlayTime message) { _roles.Clear(); // NOTE: do not assign _roles = message.Trackers due to implicit data sharing in integration tests. foreach (var (tracker, time) in message.Trackers) { _roles[tracker] = time; } /*var sawmill = Logger.GetSawmill("play_time"); foreach (var (tracker, time) in _roles) { sawmill.Info($"{tracker}: {time}"); }*/ Updated?.Invoke(); } private void RxJobWhitelist(MsgJobWhitelist message) { _jobWhitelists.Clear(); _jobWhitelists.AddRange(message.Whitelist); Updated?.Invoke(); } public bool IsAllowed(JobPrototype job, HumanoidCharacterProfile? profile, [NotNullWhen(false)] out FormattedMessage? reason) { reason = null; if (_roleBans.Contains($"Job:{job.ID}")) { reason = FormattedMessage.FromUnformatted(Loc.GetString("role-ban")); return false; } if (!CheckWhitelist(job, out reason)) return false; var player = _playerManager.LocalSession; if (player == null) return true; return CheckRoleRequirements(job, profile, out reason); } public bool CheckRoleRequirements(JobPrototype job, HumanoidCharacterProfile? profile, [NotNullWhen(false)] out FormattedMessage? reason) { var reqs = _entManager.System().GetJobRequirement(job); return CheckRoleRequirements(reqs, profile, out reason); } public bool CheckRoleRequirements(HashSet? requirements, HumanoidCharacterProfile? profile, [NotNullWhen(false)] out FormattedMessage? reason) { reason = null; if (requirements == null || !_cfg.GetCVar(CCVars.GameRoleTimers)) return true; var reasons = new List(); foreach (var requirement in requirements) { if (requirement.Check(_entManager, _prototypes, profile, _roles, out var jobReason)) continue; reasons.Add(jobReason.ToMarkup()); } reason = reasons.Count == 0 ? null : FormattedMessage.FromMarkupOrThrow(string.Join('\n', reasons)); return reason == null; } public bool CheckWhitelist(JobPrototype job, [NotNullWhen(false)] out FormattedMessage? reason) { reason = default; if (!_cfg.GetCVar(CCVars.GameRoleWhitelist)) return true; if (job.Whitelisted && !_jobWhitelists.Contains(job.ID)) { reason = FormattedMessage.FromUnformatted(Loc.GetString("role-not-whitelisted")); return false; } return true; } public TimeSpan FetchOverallPlaytime() { return _roles.TryGetValue("Overall", out var overallPlaytime) ? overallPlaytime : TimeSpan.Zero; } public IEnumerable> FetchPlaytimeByRoles() { var jobsToMap = _prototypes.EnumeratePrototypes(); foreach (var job in jobsToMap) { if (_roles.TryGetValue(job.PlayTimeTracker, out var locJobName)) { yield return new KeyValuePair(job.Name, locJobName); } } } public IReadOnlyDictionary GetPlayTimes(ICommonSession session) { if (session != _playerManager.LocalSession) { return new Dictionary(); } return _roles; } }