using Content.Shared.Drowsiness; using Robust.Client.Graphics; using Robust.Client.Player; using Robust.Shared.Player; namespace Content.Client.Drowsiness; public sealed class DrowsinessSystem : SharedDrowsinessSystem { [Dependency] private readonly IPlayerManager _player = default!; [Dependency] private readonly IOverlayManager _overlayMan = default!; private DrowsinessOverlay _overlay = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnDrowsinessInit); SubscribeLocalEvent(OnDrowsinessShutdown); SubscribeLocalEvent(OnPlayerAttached); SubscribeLocalEvent(OnPlayerDetached); _overlay = new(); } private void OnPlayerAttached(EntityUid uid, DrowsinessComponent component, LocalPlayerAttachedEvent args) { _overlayMan.AddOverlay(_overlay); } private void OnPlayerDetached(EntityUid uid, DrowsinessComponent component, LocalPlayerDetachedEvent args) { _overlay.CurrentPower = 0; _overlayMan.RemoveOverlay(_overlay); } private void OnDrowsinessInit(EntityUid uid, DrowsinessComponent component, ComponentInit args) { if (_player.LocalEntity == uid) _overlayMan.AddOverlay(_overlay); } private void OnDrowsinessShutdown(EntityUid uid, DrowsinessComponent component, ComponentShutdown args) { if (_player.LocalEntity == uid) { _overlay.CurrentPower = 0; _overlayMan.RemoveOverlay(_overlay); } } }