using Content.Shared.Clothing.Components; using Robust.Client.Physics; namespace Content.Client.Clothing.Systems; public sealed partial class PilotedByClothingSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnUpdatePredicted); } private void OnUpdatePredicted(Entity entity, ref UpdateIsPredictedEvent args) { args.BlockPrediction = true; } }