using Content.Shared.Vapor;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
namespace Content.Client.Chemistry.Visualizers;
///
/// Handles vapor playing the 'being sprayed' animation if necessary.
///
public sealed class VaporVisualizerSystem : VisualizerSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnComponentInit);
}
///
/// Constructs the 'being sprayed' animation for the vapor entity.
///
private void OnComponentInit(EntityUid uid, VaporVisualsComponent comp, ComponentInit args)
{
comp.VaporFlick = new Animation()
{
Length = TimeSpan.FromSeconds(comp.AnimationTime),
AnimationTracks =
{
new AnimationTrackSpriteFlick()
{
LayerKey = VaporVisualLayers.Base,
KeyFrames =
{
new AnimationTrackSpriteFlick.KeyFrame(comp.AnimationState, 0f)
}
}
}
};
if (AppearanceSystem.TryGetData(uid, VaporVisuals.State, out var state) &&
state &&
TryComp(uid, out var animPlayer) &&
!AnimationSystem.HasRunningAnimation(uid, animPlayer, VaporVisualsComponent.AnimationKey))
{
AnimationSystem.Play(uid, animPlayer, comp.VaporFlick, VaporVisualsComponent.AnimationKey);
}
}
///
/// Ensures that the vapor entity plays its 'being sprayed' animation if necessary.
///
protected override void OnAppearanceChange(EntityUid uid, VaporVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (AppearanceSystem.TryGetData(uid, VaporVisuals.Color, out var color, args.Component) && args.Sprite != null)
{
args.Sprite.Color = color;
}
}
}
public enum VaporVisualLayers : byte
{
Base
}