using Robust.Shared.Audio;
namespace Content.Server.Containers;
///
/// Allows objects to fall inside the Container when thrown
///
[RegisterComponent]
[Access(typeof(ThrowInsertContainerSystem))]
public sealed partial class ThrowInsertContainerComponent : Component
{
[DataField(required: true)]
public string ContainerId = string.Empty;
///
/// Throw chance of hitting into the container
///
[DataField]
public float Probability = 0.75f;
///
/// Sound played when an object is throw into the container.
///
[DataField]
public SoundSpecifier? InsertSound = new SoundPathSpecifier("/Audio/Effects/trashbag1.ogg");
///
/// Sound played when an item is thrown and misses the container.
///
[DataField]
public SoundSpecifier? MissSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
[DataField]
public LocId MissLocString = "container-thrown-missed";
}