using Robust.Shared.GameStates; using Robust.Shared.Utility; namespace Content.Shared.Shuttles.Components; /// /// Shows a parallax background on the shuttle map console. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class ShuttleMapParallaxComponent : Component { public static readonly ResPath FallbackTexture = new ResPath("/Textures/Parallaxes/space_map2.png"); // TODO: This should ideally be shared with parallax stuff to avoid duplication, for now it's just a texture [DataField, AutoNetworkedField] public ResPath TexturePath; }