namespace Content.Shared.Shuttles.Components; using Robust.Shared.GameStates; /// /// Enables a shuttle to travel to a destination with an item inserted into its console /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class ShuttleDestinationCoordinatesComponent : Component { /// /// Uid for entity containing the FTLDestination component /// [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField] public EntityUid? Destination; }