using Robust.Shared.GameStates; using Robust.Shared.Utility; namespace Content.Shared.Shuttles.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class FtlVisualizerComponent : Component { /// /// Clientside time tracker for the animation. /// [ViewVariables(VVAccess.ReadWrite)] public float Elapsed; [DataField(required: true)] public SpriteSpecifier.Rsi Sprite; /// /// Target grid to pull FTL visualization from. /// [DataField, AutoNetworkedField] public EntityUid Grid; }