using Robust.Shared.GameStates;
namespace Content.Shared.Plunger.Components
{
///
/// Allows entity to unblock target entity with PlungerUseComponent.
///
[RegisterComponent, NetworkedComponent,AutoGenerateComponentState]
public sealed partial class PlungerComponent : Component
{
///
/// Duration of plunger doafter event.
///
[DataField]
[AutoNetworkedField]
public float PlungeDuration = 2f;
}
}