using Content.Shared.Hands.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Item;
///
/// Handles items which can be picked up to hands and placed in pockets, as well as storage containers
/// like backpacks.
///
[RegisterComponent]
[NetworkedComponent]
[Access(typeof(SharedItemSystem)), AutoGenerateComponentState(true)]
public sealed partial class ItemComponent : Component
{
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
[Access(typeof(SharedItemSystem))]
public ProtoId Size = "Small";
[Access(typeof(SharedItemSystem))]
[DataField]
public Dictionary> InhandVisuals = new();
[Access(typeof(SharedItemSystem))]
[ViewVariables(VVAccess.ReadWrite)]
[DataField, AutoNetworkedField]
public string? HeldPrefix;
///
/// Rsi of the sprite shown on the player when this item is in their hands. Used to generate a default entry for
///
[Access(typeof(SharedItemSystem))]
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sprite")]
public string? RsiPath;
///
/// An optional override for the shape of the item within the grid storage.
/// If null, a default shape will be used based on .
///
[DataField, AutoNetworkedField]
public List? Shape;
///
/// A sprite used to depict this entity specifically when it is displayed in the storage UI.
///
[DataField, AutoNetworkedField]
public SpriteSpecifier? StoredSprite;
///
/// An additional angle offset, in degrees, applied to the visual depiction of the item when displayed in the storage UI.
///
[DataField, AutoNetworkedField]
public float StoredRotation = 0;
///
/// An additional offset, in pixels, applied to the visual depiction of the item when displayed in the storage UI.
///
[DataField, AutoNetworkedField]
public Vector2i StoredOffset;
}
///
/// Raised when an item's visual state is changed. The event is directed at the entity that contains this item, so
/// that it can properly update its hands or inventory sprites and GUI.
///
[Serializable, NetSerializable]
public sealed class VisualsChangedEvent : EntityEventArgs
{
public readonly NetEntity Item;
public readonly string ContainerId;
public VisualsChangedEvent(NetEntity item, string containerId)
{
Item = item;
ContainerId = containerId;
}
}